Responsibilities –

  •   Use various different sound implementation systems such as Wwise, FMOD, Unity and Unreal
  • use in-game implementation systems
  • use systems that could include UE4 Blueprints, Max MSP or other visual logic systems
  • compose and engineer music
  •  assist in post-production by improving sound quality or adding sound over video
  •  record, layer and produce sounds and sound effects for a desired impact
  • spot, arrange and edit audio into game or other delivery mechanisms.

Requirements

  • An understanding of how sound works alongside other elements, including moving image, or an interactive virtual world.
  • the ability to record in a studio and on location
  • troubleshooting and problem-solving know-how
  • the capability to mix in a variety of formats, including Stereo Dolby Atmos, as well as spatial audio
  • abilities in a range of post-production skills, including editing and mastering
  • competency using STEAM as a games creation platform
  • knowledge of acoustics
  • an understanding of equipment set up and calibration
  • a broad understanding of the structure of films or games, if employed in one of these areas
  • fluency in MMOD and/or Wwise as interactive audio solutions for a range of media
  • knowledge of scripting systems for games
  • proficiency using live sound production audio systems for theatre
  • competency in the use of Max MSP and Pure data for  music composition and multimedia programming
  • video editing skills including Premier Pro, Final Cut, Avid and Avid media Composer
  • ability to use Pyramix, Fairlight, SADiE or Cubase digital audio workstations
  • sound knowledge of software, such as Logic Pro, Pro Tools, Sound Forge and Cool Edit Pro
  • knowledge of game engines, such as Unreal and Unity
  • good time-management and organisational skills for meeting delivery specifications and deadlines.
Job Category: Design
Job Type: Freelance
Job Location: Remote

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