Responsibilities –
- Use various different sound implementation systems such as Wwise, FMOD, Unity and Unreal
- use in-game implementation systems
- use systems that could include UE4 Blueprints, Max MSP or other visual logic systems
- compose and engineer music
- assist in post-production by improving sound quality or adding sound over video
- record, layer and produce sounds and sound effects for a desired impact
- spot, arrange and edit audio into game or other delivery mechanisms.
Requirements
- An understanding of how sound works alongside other elements, including moving image, or an interactive virtual world.
- the ability to record in a studio and on location
- troubleshooting and problem-solving know-how
- the capability to mix in a variety of formats, including Stereo Dolby Atmos, as well as spatial audio
- abilities in a range of post-production skills, including editing and mastering
- competency using STEAM as a games creation platform
- knowledge of acoustics
- an understanding of equipment set up and calibration
- a broad understanding of the structure of films or games, if employed in one of these areas
- fluency in MMOD and/or Wwise as interactive audio solutions for a range of media
- knowledge of scripting systems for games
- proficiency using live sound production audio systems for theatre
- competency in the use of Max MSP and Pure data for music composition and multimedia programming
- video editing skills including Premier Pro, Final Cut, Avid and Avid media Composer
- ability to use Pyramix, Fairlight, SADiE or Cubase digital audio workstations
- sound knowledge of software, such as Logic Pro, Pro Tools, Sound Forge and Cool Edit Pro
- knowledge of game engines, such as Unreal and Unity
- good time-management and organisational skills for meeting delivery specifications and deadlines.
Job Category: Design
Job Type: Freelance
Job Location: Remote