
We are glad to announce the release of Gen 0 Superhero abilities in the farm app 🎉
Currently, there are 6 different superheroes in HEALER, GREEN, BLOOSM, WATERL, CHICHU, SUPER SUNNY.
These superhero abilities will make your farm more productive and improve your earning potential. ⬆️
Be a proud owner of CropBytes superheroes. 😍
Hurry up in grabbing a few from co-players in case you don’t own any.💰
Let’s look at the abilities of superheroes now 👇
- HEALER
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- Helps in recovering animal health quickly.
- Every Healer in a player’s account will give an additional 0.5 increase in health bars
- Eg: Player has 2 Healers, so health increases for any animal would be 0.5 + 2 * 0.5 ⇒ 1.5
- Limit: Max 4 Healers will be considered.
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- GREEN
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- Helps in boosting crop production.
- Every Green in a player’s account will give 2 additional crops per cropland.
- Eg: Player has 3 Greens, so crop production per square land would be 12 + 6 ⇒ 18
- Limit: Max 4 Greens will be considered.
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- BLOOSM
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- Automatically feeds your animals.
- Bloosm will feed all your animals & superheroes daily.
- It ensures that it will feed only once per day.
- Note: Animals will not be fed if enough feed is not available in the player’s account.
- Limit: More than 1 Bloosms in the account will not make any difference in feeding.
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- WATERL
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- Increases water production from lakes and wells.
- Every Waterl in the player’s account will give an additional 10% of the usual production
- Eg: Player has 3 Waterl, 1 lake. So water production would be 20 + 3 * 10% (20) ⇒ 26 water buckets
- Limit: Max 4 Waterl will be considered.
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- CHICHU
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- Increases power generation from solar panels & wind turbines.
- Every Chichu in a player account will give an additional 15% of Power.
- Eg: Player has 2 Chichu, 1 Wind turbine. So the Power produced would be 30 + 2 * 15% (30) ⇒ 39 Power
- Limit: Max 4 Chichu will be considered.
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- SUPER SUNNY
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- Automatically feeds your animals.
- Abilities and terms are the same as Bloosm.
- Limit: Max 1 Super Sunny will be considered.
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Terms.
Health
Keep in mind the health of superheroes plays a crucial role in their abilities to work. Always keep your superhero’s health bars at the maximum. The abilities will be functional only if the health is 80%. Superheroes with health less than 80% will not be considered.
Feeding
Now the superheroes have to be fed daily to keep their health bars at the maximum. GREEN & WATERL will take 1 unit of carrot feed 🥕 daily. Other superheroes will take 2 units of Carrot Feed 🥕 daily (* subject to change). If any superhero is not fed on any day, the health bar will be reduced by 5% (* subject to change). On Sundays, Superheroes require Fruit Feed.
Note: Superheroes that are on breeding will continue to take the fruit feed.
Terms as below –
- The pause can be done only if the feeding is given for all superheroes on that day.
- A resume can be done only after 24hrs from the pause.
