We are glad to announce the release of Gen 0 Superhero abilities in the farm app 🎉
Currently, there are 6 different superheroes in HEALER, GREEN, BLOOSM, WATERL, CHICHU, SUPER SUNNY.
These superhero abilities will make your farm more productive and improve your earning potential. ⬆️
Be a proud owner of CropBytes superheroes. 😍
Hurry up in grabbing a few from co-players in case you don’t own any.💰
Let’s look at the abilities of superheroes now 👇
HEALER
Helps in recovering animal health quickly.
Every Healer in a player’s account will give an additional health recovery of 0.5 units if they are fed.
If player has 2 Healer’s the health increase will be 1 (0.5* 2).
Limit: Maximum of 4 Healers can be used at once.
BLOOSM
Bloosm will automatically feed all your animals & superheroes daily.
Note: Animals will not be fed if enough feed is not available in the player’s account.
Limit: More than 1 Bloosms in the account will not make any difference in feeding.
SUPER SUNNY
Super Sunny will automatically feed all your animals & superheroes daily.
Note: Animals will not be fed if enough feed is not available in the player’s account.
Limit: More than 1 Super Sunny in the account will not make any difference in feeding.
GREEN
Helps in boosting crop production.
Every Green in a player’s account will give 2 additional crops per cropland.
Eg: Player has 3 Greens, so crop production per square land would be 12 + 6 ⇒ 18
Limit: Max 4 Greens will be considered.
WATERL
Increases water production from lakes and wells.
Every Waterl in the player’s account will give an additional 10% of the usual production
Eg: Player has 3 Waterl, 1 lake. So water production would be 20 + 3 * 10% (20) ⇒ 26 water buckets
Limit: Max 4 Waterls will be considered.
CHICHU
Increases power generation from solar panels & wind turbines.
Every Chichu in a player account will give an additional 15% of Power.
Eg: Player has 2 Chichu, 1 Wind turbine. So the Power produced would be 30 + 2 * 15% (30) ⇒ 39 Power
Limit: Max 4 Chichus will be considered.
Terms.
Health
Keep in mind the health of superheroes plays a crucial role in their abilities to work. Always keep your superhero’s health bars at the maximum. The abilities will be functional only if the health is 80%. Superheroes with health less than 80% will not be considered.
Feeding
Now the superheroes have to be fed daily to keep their health bars at the maximum. GREEN & WATERL will take 1 unit of carrot feed 🥕 daily. Other superheroes will take 2 units of Carrot Feed 🥕 daily (* subject to change). If any superhero is not fed on any day, the health bar will be reduced by 5% (* subject to change). On Sundays, Superheroes require Fruit Feed.
Superheroes that are breeding will consume Breed feed.
Terms as below –
- The pause can be done only if the feeding is given for all superheroes on that day.
- A resume can be done only after 24hrs from the pause.